Alumni Voices: Phil Tiemeyer, Assistant Professor, Philadelphia University
In 2013, Phil Tiemeyer, UT AMS alum and current Assistant Professor of History at Philadelphia University, released Plane Queer, a history of men working as flight attendants. We recently caught up with Tiemeyer to talk to him about his book, his teaching, and his time at UT. Can you tell us a little bit about your book, Plane Queer, and how you came to the project?My favorite coursework at UT was strewn over various departments: from Janet Davis' course on social movements, to Ann Cvetkovich's (English Dept) seminar on queer studies, to Mark Lawrence's (History Dept) teaching on US Diplomatic History. So, naturally, I wanted to combine all these topics--especially gender, sexuality, and globalization--into one dissertation topic. This led me to think about viable topics that involved LGBTQ roles in the global economy. Between my own childhood passion for flying and Janet Davis' love for her prior work as a flight attendant, I ultimately ended up focusing on airplanes—the mode of transport that most quickly binds the globe’s disparate nodes of economic activity. And it wasn't long before I was reading about and conducting interviews with gay men who served as flight attendants, literally working in the aisles and galleys of these planes that are linking the world together. It seemed to me that these men could serve as an important lens for examining the ways that gender and sexuality are intertwined with work in today’s global economy.Plane Queer ended up being a well-received addition to LGBTQ history, as it is the first book-length chronicle of a gay-oriented career. Work so often gets overlooked as a locus of queer life, in favor of better-documented realms like LGBTQ activism or queer urban nightlife. Plane Queer didn't end up being as global in focus as I originally envisioned--it focuses only on US-based flight attendants--but I was happy that it was able to chronicle queerness in this workplace all the way back to the 1930s, and all the way forward to the 2000s.How is the work that you’re doing right now, as a scholar or a teacher or both, informed by the work that you did as a student in American Studies at UT?Almost every thing I do nowadays is a continuation of my time in American Studies at UT. I got hired in my current job because of my writing in LGBTQ history, and that's the field I've been writing in since my early seminar papers at UT. I also teach a survey class now, so I'm really grateful that I read those hundreds of books for orals and sat in on Janet Davis' and Shirley Thompson's surveys and later TA'ed for Bob Abzug's survey. The more I work on my next book project, which is more focused on globalization and less focused on LGBTQ issues, I find myself grateful for the other work I did with Mark Lawrence and Richard Pells in the History Department--and equally grateful that our grueling preparation for orals forced me to master more than just one field. The only thing American Studies didn't prepare me for were the other tasks that eat up so much of my time as a professor: committee meetings, advising, and other administrative tasks. Shielding us from these things, though, was surely a merciful act!Do you have any words of wisdom or advice for students in our department about how to get the most out of their time here?There are so many components to landing a good teaching job that aren't simply tied to writing good seminar papers and getting As in courses. All of these things matter just as much, if not more, even though they don't appear on our transcripts: presenting at conferences, getting a couple of articles out while in grad school, and networking with scholars outside of UT who are doing similar work. It is also extremely advantageous to have introduced yourself and your book topic to acquisitions editors at university presses before graduating, since you'll likely need to have your manuscript finished and under contract within 4-5 years after finishing at UT...and everything about the publication process moves really slowly. I know I could have done a better job with these tasks, and each would have helped raise my prospects on the job market and made my progression towards tenure much less hectic. But it was easier at times to stay complacent in the undergraduate student mindset: as long as I'm writing good papers and getting good grades, I'm fine.
Alumni Voices: Jessie Swigger, Associate Professor, Western Carolina University
Last summer, UT AMS alum Jessie Swigger put out a book called History is Bunk about the historical development of the Greenfield Village in Dearborn, Michigan. We recently spoke to Jessie, who is currently teaching at in the history department at Western Carolina University, about the book and her time at UT.Can you tell us a little bit about your book, History is Bunk, and how you came to the project?My interest in public history started when I took Steve Hoelscher's Place and Memory course. My research paper in that course formed the basis of my Master's Report. After comps, I knew that I wanted to continue to work with Steve Hoelscher and to grapple with issues of place, memory, and history.It was around this time that I took a trip to Detroit, where I visited Henry Ford's outdoor history museum Greenfield Village in Dearborn, Michigan. I had read about Ford's project and knew that it was one of America's first outdoor history museums, but was struck by what seemed to be its unique landscape. The village mixes replicas and preserved buildings from across the country. Among the many buildings, Henry Ford's birthplace, the Wright brothers' cycle shop, and a replica of Thomas Edison's Menlo Park laboratory populate the space along with two brick slave cabins from Georgia, a tenement farmer's house, and a Cotswold cottage from England; an eclectic group of structures, to be sure. I was also surprised that so many people were eager to visit a museum that celebrated Ford given Detroit's economic struggles. I wanted to understand the village and it became the focus of my dissertation.Contrary to my initial reaction to the village, I found that in many ways Henry Ford's conception of preservation was not atypical. Instead, Ford's approach was similar to nineteenth century preservationists who defined the activity broadly. Preservation might mean, for example, creating a replica. The village's interpretation of the past was, however, clearly linked to Ford's own complex, and at times contradictory worldview. The village's history after Ford's death also proved fascinating. New administrators tried to maintain Ford's vision while continuing to attract new audiences. Throughout the village's history, administrators tracked visitor reactions to the site. Using journals written by guides, marketing surveys, and internal reports, I was able to consider how visitors encountered the village and how their responses informed the site¹s interpretive programming. Finally, the archives showed how the site's marketing approach and interpretation were entangled with the history of the Detroit metro area. My book is a substantial revision of my dissertation and uses the village as a case study to examine the many contexts that shape history museums.How is the work that you're doing right now, as a scholar or a teacher or both, informed by the work that you did as a student in American Studies at UT?My approach to teaching is influenced by the work I did at UT as an undergraduate and graduate student. As an undergraduate I took Main Currents with Mark Smith and as a graduate student I was a teaching assistant for Julia Mickenberg, Janet Davis, and Elizabeth Engelhardt. I still have my notes from all of these courses and have consulted them many, many times when writing my own lectures. We are also extraordinarily lucky that our program allows graduate students to design and teach their own courses. I still use much of the material that I developed during my time as an assistant instructor.Do you have any words of wisdom or advice for students in our department about how to get the most out of their time here?The AMS Department does a great job of offering graduate students professional development opportunities. Take advantage of these. Take time to talk to faculty about how they approach research, teaching, and service. These conversations may not help you the next day, but will prove invaluable as you start your career. Don't be afraid to put yourself out there professionally--attend talks, work on publications, present at conferences, and definitely attend all happy hours.
Alumni Voices: Carly Kocurek
Back on September 12 here at UT, the department hosted a great talk by one of our recent graduates, Dr. Carly Kocurek, who discussed "What We Talk About When We Talk About Ms. Pacman." Before her talk, we sat down with Carly to discuss her current research as well as her time at as a graduate student at UT.What will you be talking about today?Today I will be talking about the nostalgia for what gets called the golden era of the video game arcade, which I position roughly between 1972 to 1985 (there's some wiggle room in there). There's been a real vogue for new arcades and archiving projects both formal and informal, so I'm talking about that, but I'm also talking about what's at stake in this resurgence of interest in arcades, and what people are actually trying to preserve or longing for when we they talk about a kind of arcade that many of us didn't experience firsthand. I'm positioning all of this within the context of the current culture wars of gaming.How did you get interested in this topic? Is it part of a larger project?I'm wrapping up my book, which doesn't yet have a title (that's the last thing that happens in that process), but it's about the classic arcade and the creation of the gamer that happens around the classic arcade. Even though that term is used later, from the 1990s forward, there's already an emerging idea in the 1970s of who plays games. The word "vidiots" is used -- there's actually a little magazine called Vidiots -- that was published for what we would now call gamers and was sold through arcades. I got interested in that because I was interested in gender and games and the assumptions about who plays games and why. I wondered, when did we start assuming that women don't play games, and why did this happen? If we look at media history, especially when we look at how many different media are considered feminized, for example film or television (there's strongly gendered traditions there that we generally think of as feminine) it appears peculiar that we think of games as being something that is "for boys." Looking at that early coverage of games, I wondered, what are we saying about games, who are we saying they are for, why are we worried about who games are for? I argue that there are a lot of factors that influence this, including the Cold War and the Space Race and the technological anxieties of the time, as well as the ongoing crisis of masculinity in the U.S. in the twentieth century and especially after World War II. There's also the story of the coin-op industry itself, which was trying to look respectable and really struggled -- still does -- with looking respectable. They saw these young, clean-cut men playing games as a good way to stake their claim for respectability, saying, "Look, we're doing good things for the kids!" But what happened is that we have all these images of boys playing games, which is powerful and narrows down who designers think they are catering to.There's something at stake here that is important and needs an intervention, needs to be exposed. I think there's a lot of good in gaming, even though we often hear about the terrible misogyny and racism in the gaming world. The gaming industry employs a lot of artists and there's a lot of emphasis on design and teaching social behaviors and imparting important skills which people value and love, and that's why people are so passionate about gaming. But what does it mean when that is not open to everyone? That is the real question.How does your work build on what you did as an American Studies graduate student at UT?This work is an update and expansion of what was at one point the final chapter of my dissertation. It has been a few years, so that work has moved and changed quite a bit in part because of something I started to notice--the recent revival of the classic arcade, with places like Barcade in Brooklyn. I wondered, how come Dave and Buster's is a place that corporations have events? There's Pinballz in Austin, which is a really wonderful arcade, and my neighborhood in Chicago has an arcade called Emporium.This all started when I was working on my dissertation at UT. My original question was, why do we think games are for men and boys? I could ask people why they think that now, but there's actually a historical process that helps us understand this. It's not a "natural" occurrence. I was also really interested in what young women are doing with pop culture and how they are responding to and through pop culture.Do you have any advice for current graduate students about how to get the most out of their time at UT?For me, it was really important to have a hobby or something that I was spending a lot of time on that didn't have to do with school. Sometimes that was volunteer work, sometimes it was sports, it just depended. I think it made my writing a lot better, because I spent a lot of time freelancing and blogging and things like that. I also think it's good to have a backup plan, and that's not just because the job market is terrible, which I think everyone gets told all the time, but also because you might realize that you want to do something else. I think keeping in mind that you are actually a person and not just a graduate student is really great. When I was going through the death spiral of the job market my last year, I was making a plan for what I might do instead. For me, I would have gotten a game design certificate at ACC and looked for a job in the industry. That's not the right fit for everyone, but that would have been an okay path for me. We have alumni that teach at really amazing high schools, or run really excellent nonprofits or make documentaries or work for the state department. All kinds of things. Thinking about how you would apply your interests later is a good thing to do.
Announcement: Ph.D. alumna Carly Kocurek to deliver lecture on video game arcades
We're thrilled that one of our recent Ph.D. recipients, Dr. Carly Kocurek (Illinois Institute of Technology) will be returning to the hallowed halls of Burdine to deliver a lecture about video game arcades. Please join us on Wednesday, September 10 at 4pm in Burdine 214 to hear more about her research.A synopsis of her talk:
Over the past decade, the video game arcade has seen a small revival in the United States. Long-established arcades like New Hampshire's Funspot have become destinations in their own right while new businesses like Austin's own Pinballz and the growing number of bar-arcade hybrids scattered across the country draw a loyal, local clientele. This revival relies in part on a deep fascination with the video game industry's early glory days. Arcades feature "classic" machines in meticulous repair or boast particularly exhaustive collections of rare games to distinguish themselves. In this talk, I excavate the nostalgia for the arcade's "golden age" of the 1970s and 1980s and consider its position in contemporary narratives of American technological progress, entrepreneurship, and masculinity. Ultimately, I tie the nostalgia for classic arcades to multiple points of longing--for an imagined past that is defined by aesthetic style, by political positioning, by economic conditions, and by a particular kind of idealized young manhood.